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internet application. This creates the illusion of a pervasive
nomadic PIM environment which is not bound to specific
operating systems or devices but is traveling with the user
from device to device.
In course of our “permaedia” project [21] we will research
how ZOIL-based user interfaces support this
complementary use of such different devices like small
display devices (e.g. Ultra Mobile PCs, PDAs or smart
phones), desktop and living room devices (e.g. Tablet PCs,
Home Theater PCs, set-top boxes) and large high resolution
displays (see figure 8).
CONCLUSION & FUTURE WORK
With the ZOIL user interface paradigm we have outlined a
novel approach to the design of integrated work
environments for PIM. By formulating the five fundamental
ZOIL design principles and illustrating them in mock-ups
and prototypes we have made a first step towards an
alternative to the traditional application-oriented desktop
metaphor. We believe that ZOIL can evolve into the
foundation of a new generation of cross-platform PIM user
interfaces with high usability and an intriguing user
experience. In particular the web-based deployment of
ZOIL user interfaces as rich internet applications would
open new possibilities for a pervasive and nomadic personal
information management on a wide range of devices under
a consistent interaction model.
For this reason we will develop provisional user interface
libraries, input device managers and backend interfaces
based on C# and .NET/WPF to allow a quick realization
and evaluation of elaborated ZOIL-based prototypes for
different stationary and mobile devices. The results from
user tests will be used to optimize our designs in various
contexts of use and to refine the formulation of the
fundamental ZOIL design principles. In particular
following important research questions remain unanswered
at this stage and will be part of our future work:
How does the visual-spatial orientation in a ZUI stand the
test of day-to-day use? The user’s orientation and
navigation in ZUIs will be subject to empirical research and
close examination as this ability is critical for the benefits
of a ZUI and has not been researched sufficiently yet [16].
How can the ZOIL paradigm be enhanced by integrating
peripheral views or polyfocal navigation? A user interface
that is purely based on zooming and panning in the
information landscape lacks permanently visible indicators
for events like “an email has arrived” or lacks free floating
regions of the screen for activities like instant messaging or
video chats. Furthermore comparing items or transferring
parts of one item into another should be facilitated by
offering multiple simultaneous views on different locations
in the landscape (e.g. by splitting the screen, by collapsing
and expanding regions of the landscape or by using
polyfocal distortion).
How can the ZOIL paradigm be enhanced through
alerting? As Jones and Teevan point out in [22, p. 9]
deferring processing until later is a frequent activity in PIM.
To this day ZOIL does not contain possibilities to easily
mark an information item for later processing and to keep
track of these items, their changes or deadlines. Alerting the
user about new arrivals, changes or at prescribed points in
time should be integrated without impairing the consistency
and visual character of the ZOIL UI.
Although the ZOIL paradigm is still at a very early stage,
we are convinced of its potential for the future. In [28]
Moran & Zhai have postulated seven dimensions in which
future work environments should emancipate themselves
from the traditional desktop metaphor. Regarding the new
possibilities that the ZOIL paradigm introduces to user
interface design we are convinced that ZOIL will be able to
contribute innovative solutions in all these dimensions.
REFERENCES
1. Adler, S. WebOS: say goodbye to desktop applications.
netWorker 9, 2005, 18-26.
2. Talks: Blaise Aguera y Arcas - Jaw-dropping
Photosynth demo. http://www.ted.com/.
3. Ahlberg, C., Williamson, C. and Shneiderman, B.
Dynamic queries for information exploration: an
implementation and evaluation. In CHI '92: Proceedings
of the SIGCHI conference on Human factors in
computing systems, ACM Press (1992), 619-626.
4. Ahlberg, C. and Shneiderman, B. Visual information
seeking using the FilmFinder. In CHI '94: Conference
companion on Human factors in computing systems,
ACM Press (1994), 433-434.
5. Bardram, J.E. From Desktop Task Management to
Ubiquitous Activity-Based Computing. In Beyond the
desktop metaphor : designing integrated digital work
environments, MIT Press (2007), Cambridge, Mass.,
223-259.
6. Bederson, B.B. and Hollan, J.D. Pad++: a zooming
graphical interface for exploring alternate interface
physics. In UIST '94: Proceedings of the 7th annual
ACM symposium on User interface software and
technology, ACM Press (1994), 17-26.
7. Bederson, B.B., Shneiderman, B. and Wattenberg, M.
Ordered and quantum treemaps: Making effective use of
2D space to display hierarchies. ACM Trans. Graph 21,
ACM Press (2002), 833-854.
8. Bederson, B.B., Grosjean, J. and Meyer, J. Toolkit
Design for Interactive Structured Graphics. IEEE Trans.
Softw. Eng 30, IEEE (2004), 535-546.
9. Bier, E.A., Stone, M.C., Pier, K., Buxton, W. and
Derose, T.D. Toolglass and magic lenses: the see-
through interface. In SIGGRAPH '93: Proceedings of
the 20th annual conference on Computer graphics and
interactive techniques, ACM Press (1993), 73-80.
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